void sun_kona_MyFrameBuffer_MySetDrawOps(
Hsun_kona_MyFrameBuffer *this,
Hsun_awt_aw_FrameBuffer *fb,
long depth, long regBlockAddr, long fbAddr)
{
if (drawOps.initialized == 0) {
/* initialize to the UNACCELERATED routines */
awDraw_setAccelPtr(&drawOps);
awText_setAccelPtr(&drawOps);
awImage_setAccelPtr(&drawOps);
/* now add acceleration where we know how */
drawOps.FillRect = MyFillRect;
drawOps.initialized = 1;
}
unhand(fb)->drawOps = (long) &drawOps;
base = (unsigned char *)regBlockAddr;
fbMem = (unsigned char *)fbAddr;
}
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